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Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse

dc.contributor.authorÖzdemir, Halil
dc.date.accessioned2026-03-14T12:00:40Z
dc.date.available2026-03-14T12:00:40Z
dc.date.issued2025
dc.departmentSiirt Üniversitesi
dc.description.abstractThis article uses Soner Aydoğan’s The Metaverse and Ernest Cline’s Ready Player Two to explore the applicability of Manuel Castells’ Network Society framework to contemporary dystopian literature. It examines how the metaverse and telepresence technologies are represented in these novels as ingredients in a digital social order characterized by decentralized digital communication and transformed social relationships. The paper adopts a comparative literary approach to analyze virtual reality and networked space, focusing on their impact on social structures, power dynamics, and notions of subjectivity. The study shows how Castells’ theory of The Network Society is implicit in both novels. The findings demonstrate how digital networks can be both a resource for connection and a wellspring of alienation. The study says that dystopian fiction offers a critical reflection of the social consequences of new technologies, and explores how tech, community and identity are changing in the internet age.
dc.identifier.doi10.31465/eeder.1688815
dc.identifier.endpage452
dc.identifier.issn2602-4616
dc.identifier.issue2
dc.identifier.startpage436
dc.identifier.trdizinid1354813
dc.identifier.urihttps://doi.org/10.31465/eeder.1688815
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/1354813
dc.identifier.urihttps://hdl.handle.net/20.500.12604/9366
dc.identifier.volume9
dc.indekslendigikaynakTR-Dizin
dc.language.isoen
dc.relation.ispartofEdebî Eleştiri Dergisi
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_TR-Dizin_20260310
dc.subjectMetaverse, Network Society, Manuel Castells, Dystopian Literature, Telepresence
dc.titleNavigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse
dc.typeArticle

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